Tuesday, August 17, 2010

Tiny Cross Stitch Patterns From an 8-Bit Resident Evil? You Must Know What Blog You're Reading!

Hello! Today I keep trying to type out blog posts, but they keep coming out to be incoherent and boring, so I am going to try again, only in a more to-the-point fashion.

Today's Dork Stitch pattern comes from an 8-bit Chinese pirated version of Resident Evil/Biohazard, using the title of the latter. As far as I can tell, playing it makes very little sense, but not speaking the language that a game is written in tends to do that to me. It's just terrible when that happens, isn't it? Just like always, however, I'm really fond of the 8-bit adaptation of the PS1 era graphics, which led to today's cross stitch pattern of a semi 8-bit Jill Valentine!

The first thing that I have to say about this pattern is that though it was based on Jill's in-game sprite, it actually does not look that close to the sprite in the game. If you want to see what it actually looks like, this blog has some gameplay video, but if you don't want to watch it, I can tell you that in the game, she's a human shaped navy blue blob in a police uniform with shoulders that magically grow when she goes to shoot something. Taking a few pixels off of the shoulder pads and recoloring the sprites did a lot for them, though, leading to the pattern posted for your enjoyment! Each motif of Capcom's virtual zombie killing police officer should be very fast and easy to stitch, or use for any craft of your choice, and although my fondness for pastels shows in this pattern, the colors should be easy to switch to your satisfaction, too!

If you decide that 8-bit Jill ought to be subject to your crafting whims, let me know! I'd love to see the finished project, and it will more than likely be featured on this very blog! Other than that, though, I'm going to go do something idiotic in the name of gaming for a while, so I will post again soon, when I think of something else interesting to put here!

1 comment:

  1. (watches gameplay footage) The shooting mechanic is straight out of Resident Evil Gaiden for the GBC. For a pirate/bootleg game, it looks like these guys really did their homework instead of just re-skinning the sprites in some random platformer (like that Mario vs. Sonic NES game was actually just Rescue Rangers with badly-edited sprites).

    I always love it when characters essentially born in the 3D-era get re-interpreted as 2D sprites; It stands as a real testament to their design. I still adore the Jill sprite for MVC2, even if I do wish it had been Claire instead... ah, well.